starsector hull forge. I believe Nexerelin alters the base tariff to 18% and 9% for freeports so you can actually do legit trading without always losing money, still need to shop around though. starsector hull forge

 
I believe Nexerelin alters the base tariff to 18% and 9% for freeports so you can actually do legit trading without always losing money, still need to shop around thoughstarsector hull forge  I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux

Blueprints, Doctrine, and Production. This fixes an oversight when production variables carried over to the next ability use. You are talking about Industrial Evolution’s forge templates, I think. this is from last patch but the idea holds up. 2. This way the only method to remove D-mods is the Hull Restoration skill. ago. 9 factions: Galactic Empire, New Republic, Galactic Republic, CIS, Mandalorian, Zann Consortium, Black Sun, First Order and Chiss Ascendancy. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. Sorry this took so long, uni this year killed and. 95. - Added Linked Hull (Copied from Dark. 96a] Industrial. Starsector > Mods [0. f - Campaign content expansion. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. « Reply #64 on: March 10, 2023, 09:03:29 AM ». I guess it's a problem with grand sector. Re: [0. Beta makes many copies. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. Honorable mentions are Gunnery Control AI (from Tahlan I think), and Titanic Turboconductors/Quickload Missile Racks from Unusually Gullible Hullmods. As if that wasn't enough, it also provides you with up to +15% CR with 3 built in mods and the two combat related industry tree skills prior to hull restoration are some of the best in the entire tree for my playstyle and I would argue in general, too. The broken ones you put in some sort of research facility and they recover a blank template. Quote from: Elijah on April 20, 2017, 03:42:10 AM. - Civilian ships gain a set percentage of all XP gained at the end of a battle. These buildings cannot be build normally but have to. starsector forge template: A Comprehensive Guide Starsector Forge is a mod-making tool for the popular space simulation game Starsector. Some must-haves for me are crew training, coordinated maneuvers, electronic warfare, officer training, and flux regulation. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. Some hulls even have special mods unique to them. 1. This helps as your slower capital speed and flux makes keeping some distance desirable. -Added a ballistic analog of the 1 OP mining laser, the Mining Plinker - For captains that specialize in ballistic weapons and. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. It's nice to see Sateen on my own fleet. 95. - Slightly changed the behaviors of name Antimatter Centrifuge, Shipborne Smelter and. It adds a variety of new ships and fighter wings to the Persean Sector, including. 95. Some hulls even have special mods unique to them. Oh, and cute girls. starfarer. Removed extra crew bonus. you want a carrier protected from the front by a line cruiser) you assign the escort the escort orders. Eji1700. Only 2 logistics mods per ships. Seems you left some of the old ships in? « Last Edit: February 15, 2021, 05:33:32 PM by BigBeans » Logged Caymon Joestar. Edit- almost forgot that putting a Alpha core on the. Sure there's a slight CR boost but other skills will make you far stronger. With EMR, autoforge and some captain skills you can repeat this trick several times if you pilot the ship well. Open Spotify Playlist. Using hull mods (0 DP) you can configure a ships AI to retreat when at a certain damage threshold, various levels of CR, or when they run out of missiles. 12. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. c - Colony content expansion. I get one within a half-dozen research stations usually as you have a chance to roll one from the station, and then from the 2 or 3 times you can salvage the debris fields. 1 with ease and take your gaming experience to the next level. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. com. Reply reply [deleted] • [removed]. Quote from: qinta on April 27, 2021, 07:05:55 AM. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. Only up to date for version 0. If all of the above ticks your boxes, please give it a look! A - damaged flight deck, degraded engines, faulty automated systems, unreliable subsystems. 9% escalator sounds like a typical PPA and those have nothing to do with any government program. Requires LazyLib, Console. Let´s see witch are the best !Something about Starsector (From official website)Starsector (. Forge Production v1. (I think anyways). Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. All mods:Ship quality is the max of your biggest and best bonuses. Arranging holidays in an embrace with the Starsector is priceless. -changed C-nanoforge power from 0. Admiral; Posts: 1393; Re: Hull Mod Guide. in the players hands its beyond strong especially with the right load out. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). Phase Lib. 1 (yunruhullmods) Fleet Action History 1. 1a] Forge Production v1. It still needs it to put onto a ship, it just doesn't use it up. And yea, the turret is designed to be like that. Whenever I hover over a hullmod or hullmod blueprint from the Iron Shell mod it causes my game to ctd. 5 with ease and take your gaming experience to the next level. Right click is set to Eliminate. 95a] Industrial. aaronrizz • 3 yr. Changelog: 1. This is a brief guide, to help new players, as well people like me, who for the longest time just click Auto-fit on the Prism Freeport and called it a day, to better understand how ships works in this game. 0. 1. - Additional armor and hull and light shield capacity for basic Archean Order station. The ability is increased by 10% for every salvage gantry in your fleet and also gets a 10% bump. 0 Mod, the choice for serious players seeking advanced features and customization options. Drawback is, beyond optimal operating time, decrease in combat effect at 4x, and not compatible with hardened sybsystems. This way the only method to remove D-mods is the Hull Restoration skill. Go to starsector r/starsector. To install, simply download the . Last. Then of course if you are paying hazard pay, the colony will cost more to upkeep. Seems you left some of the old ships in? « Last Edit: February 15, 2021, 05:33:32 PM by BigBeans » Logged Caymon Joestar. 3 = Additional balancing of various hulls Added the Storm Bringer battlecruiser, Warp Diver Electronic Warfare destroyer, Comet Tail missile frigate, and Plasma Burst superfighter. B - compromised hull, faulty power grid. 96a: - Support for Unknown Skies planet type change projects. With ion pulser it'll take an hour to destroy even enforcer. if the officer is assigned to another ship with the wingcom. I hope it gets another rework, its just terrible in its current state. 15. 0 - Hull and flux diamonds appear around ships with hull and flux bars only when the HUD is off. This ship system is known to be used on the following ships: Gryphon Ravelin. I could compress and send you my mod folder, if I can be allowed to do so. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. Re: [0. In addition to the size classes, there's also tech classes. Mods must be compatible with the current version of Starsector to make it on this list,. That's it, really. clumsyninja240 • 2 mo. Nes's SAW Ships: Nes's SAW Weapons: Spoiler. Re: [0. So about reverse engineering, it's work now for SwP, HMI, Brighton, and ScalarTech, but still nihil for Tahlan Shipworks, oh well, doesn't really matter, i can just use console command for that. ago. a – Campaign content expansion with. 9 - Save Compatible with v2. fs. Focus on systems with a remnant presence, especially ones with a medium or high warning level. armor weakens incoming damage and is more resistant to ballistic weapons than energy. So if you want your escort protecting the front (e. I personally found that a few more content & hull options makes the game feel a lot deeper and creates more diversity. 69K subscribers 5. Go to starsector r/starsector. The launcher works, but the loading screen to the main menu is where it crashes. -Replaced the built in hull mod, missile auto forge, on the Cog PD platform with expanded missile racks and removed the advanced turret gyros- Yet another balance pass change -Added a new phase cruiser, the Vasa – Partially to replace the Ironclad’s slot as a phase cruiser but it adds a phase strike ship to the lineup Changelog: 1. LoggedStarsector > Mods > [0. You will deploy less and less of your fleet as the game goes on. Removed extra skill point scaling. Zero down with 2. Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. Refitting a ship when out of dock will reduce its Combat Readiness, especially changing a hullmod outside of a dock. Every weapons deal 100% against hull but 5% armor always block damage. Production report now shows upon ability deactivation if something was actually produced but notification interval did not elapse yet. It should be displaying a splash screen if newly installed. 3. json file Mod_Info. 0 – High Risk, High Reward Difficulty Options. II or an Atlas Mk. 1. Weapon modules no longer generate flux. Increase your budget by producing more. You take our your Gryphon in the skirmish phase of the battle and blow up 2-3 capital ships. Compatibility improvements I intend to make once other mods update for 0. ago. The Starsector modding community for enabling me to programmatically modify Starsector by patiently and thoroughly teaching me how to install a modern Java IDE, attach a. Evolution 2. e - Campaign content expansion. Consider all the facilities required to mount even two flight decks on something like the Drover, which is quite literally a flying airstrip and nothing else. Also don't forget to use gates a lot. starfarer. Not entirely sure if its this mod that is causing this, but it might be the missile station doing something. Lots of ads claim to be special “programs” but in reality are not. With our comprehensive installation and usage guide, you'll be able to install and use [0. Pretty sure that is the issue, none of the hull mods are unlocked in the hull_mods. When it reaches zero the ship is disabled or destroyed. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. Humans can make things, especially considering the technology level in starsector's universe. json. Celebrating 2k subs and the end of another series, here's my tier list. Available on the following hulls: This hullmod is considered as a D-mod and can be removed by restoring the vessel. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. 3. 350 shield dps. RuntimeException: Slot id [WS0001] not found on hull [huginn]Do all the pirate quests, go exploring Sell all the blueprints at a black market of your choice and then a pristine nano forge. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. With our comprehensive installation and usage guide, you'll be able to install and use [0. 4+ new systems: Coruscant Prime, Chandrila system, Kamino system. Combat endurance on AI core gives +15% readiness, 35% now. 3. More planets, higher population, the +3 bonus of nanoforge, the +1 bonus of administrator, +1 from REDACTED. Stacks well with +20% to performance from a level 5 pilot. 0: - Change Starsector version to 0. 95. Having done that, retreat the ship, bring in your second, frigate-stomping flagship and pilot that instead. didn't like. heavy mgs are super cheap on flux and lets. aaronrizz • 3 yr. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. Starsector > Mods > [0. Elevate your Starsector gameplay with the [0. 7 (fleethistory)Hull Conversion 4/8/12/20 Increases the armor value by 20% Increases the minimum armor value by 5% Decreases hull integrity by 20% Increases the chance of the ship breaking by 100%. 1a] Forge Production v1. You'll also be able to find everything new used across the Sector by the various factions, and might be. 1. Hull deconstructor - appears as a weapon array that's aimed at itself. Added a setting to disable hull production limitations. Recommended for people with 8 GB of System RAM or more. modded help. Carter’s Junk Hull Mods – V 0. The ship can also be renamed and its weapon groups changed here. I'll think on how to implement it - likely as an upgrade to the existing mining industry with the option to toggle the output you want via buttons. r/starsector • am i crazy, or is an AI-controlled aurora actually great? even w/o an optimized build+officer it punches way above its DP cost (i. As soon as hull is exposed you can often either completely disable ships or burn away an entire flank of armor. Despite buffed, it still do not breakthrough armor and hull good enough. Forge Production 1. Only up to date for version 0. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. Starsector > Mods > [0. Means I should avoid looting random caches and shipwrecks (historian planted Legion14 blueprint into a shipwreck after I bought info from. It can be installed into the Heavy Industry and Orbital Works industries. 5. 96a] Industrial. 95a by presidentmattdamon - Dude, you are awesome! Special thanks to @Gryan on Discord for playtesting 0. Hopefully fixed a bug with repeating mothership interactions. 0. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. DolanTheCaptan • 2 yr. 8. "It appears to be a nano-forge but at massive scale" is the Constructor. There's also officer skills that make +50% armor, -25% armor damage taken, -25% damage hull taken, etc that. 96 Update Updated code to handle MagicLib changes Added new ship, the Celestial Guide Added new fighter, the Gamma Racer. So i heard something about a mod adding more hull mods and was very interested. It's a different building that. Quantum Heatsink hullmod: - New extra system: Cryoflare. -Changed the weapons on the Tick wing to match the description - Now has all JYD weapons as intended. If you are on iron shell 1. Repairing a ship with 1 d-mod costs 1. If you have the Console command mod you can use the command AddOrdinance [amount you want]. Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. 3. I gave myself 100000 marines with a cheat and that still wasn't enough. Supply Forging gives you the option to convert these junk into supply. How to get blueprints by raidingRe: [0. beast_regards • 3 yr. Shrike mandatory need heavy blaster, unlike tempest, shrike can and therefore must carry such. 4. A mod that makes your ships harder-better-faster-stronger. 1a] Industrial. 2. From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template. There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size. 3. Commodity Forge uses an industry slot and produces. Adding Built-in hull mods to different ships. It stood out to me in particular since I had almost a full fleet, all *heavily* d-modded and I was getting like 10-15 d-mod removals in a month. They are symmetrical, have lots of ballistic weapons, hull and armor. 10. To access the best mods and community content for this game, you need to log in or register at Nexus Mods, the largest network of free game mods. Now what you need to do is put a forge template inside a Hull forge. 1-1. Alternatively, you could download the console command mod and use infinitefuel. Just a list of small-ish mods that would go along with your main modpack, why not try some out?⭐ Discord: Pack: get me wrong, hull restoration is a very convenient perk, but it can be almost entirely replicated with enough money. Arcane signatures - Laboratory. 0. ShipHullSpreadsheetLoader - Ship hull spec [module_hightech_decor] not found in ship_data. • 1 yr. IMHO it's better to synergise Advanced core with Optics mod for a hard-hitting long-range 4-turret battleship, or forget that, use autopulses and plasma cannons (or whatever) and shield/flux mods to maximize the time a paragon can use its shield system to tank any given amount of damage by switching between shields. Phaeton class tankers are much cheaper and less of a burden on the fleet’s speed than a Prometheus while still having more fuel than a Dram, I. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. 9. Quote from: SonnaBanana on September 11, 2022,. Every mod will need a Mod_Info. Logistics Overhaul is a simple mod that splits the base game's Logistics hullmods into two categories: Logistics and Science (it also adjusts a few things, otherwise). 95a version. Since the beams are all fairly flux efficient it helps since the ships flux/shields are kinda so-so. 0. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)The Champion-class heavy cruiser is a versatile warship featuring a range of powerful energy weapons; the crowning element is a heavy energy turret mounting, rare among midline ships. the sound robot forge played when it was on. You can still do that, range-increasing hullmods like DTU/ITU still benefit caps much greater than smaller ships, and Large weapons tend to have longer range, there's nothing stopping you from throwing Gauss's on a Conquest and kiting at 2. I. I liked armor tanking in 0. r/starsector. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Hoist the sails and go pirating. -----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. 7. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. Diplomacy events see faction relationships changing over time. Quote from: Elijah on April 20, 2017, 03:42:10 AM. With our comprehensive installation and usage guide, you'll be able to install and use [0. Starsector > Mods > [0. GTG - Hull Mod Tier List. From what i have stumbled through, some planets have a condition called "Industrial Ruins", upon colonising you will see what seems to be a domain era industry tied to that planets seed, save scumming doesnt change the outcome. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. once you have it available, installing it on a compatible ship (either a carrier or a ship with the "strikecraft" built in hullmod) and assigning an officer to that ship will create a pilot wing for that officer, that can be personalised though the wingcom menu in the Intel window. I went with destroying the station and then tactical bombing the Persean league. Their exclusive living hull designs (seen. 9 burn is the minimum I'll allow for my ships, so if I have to burn a story point to go zoom zoom, that's what I'll do. Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. Elevate your Starsector gameplay with the [0. Added a setting to disable hull production limitations. 1a] More HullMods 1. « Reply #64 on: March 10, 2023, 09:03:29 AM ». Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are the largest hull producer in your faction, the quality will tank. 3k range, smaller ships will always need to get in closer though. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. 95. r/starsector • no mods, I just figured out you can take from your stock and sell it with commerce and it ended with. How to get blueprints by raidingAdding Built-in hull mods to different ships. - Adjusted the hull repair rate of its passive system from 1% to 0. The super ships you can make with the hull forge triangle. 1a-RC6 Vanilla Starsector only way in general to increase difficulty in battles outside of your situational control that im aware (in vanilla starsector anyway), is to select starfarer mode at the beginning. ago. 96a] Industrial. csv. Step 4: Collect the now used Forge Template. 0 Mod, the choice for serious players seeking advanced features and customization options. Re: [0. 2x the base ship value, each additional d-mod multiplies that by 1. 95. Reloads at a random interval of 10-15 seconds. Once activated, it refines 185 ore and 1 heavy machinery in you inventory per day and in return gives 1 custom commodity (Platinum) until the inventory is out of source materials. Hoboman2000 • 1 yr. : The more DP your entire fleet has, the more you get to deploy. 96a] Carter's Freetraders - V 1. Designed with simplicity in mind to highlight and. 8 ship with the exploration refit hull mod needs to have it removed before updating. 2 as a flagship. 6. In terms of 'lore friendly', the Tempest (and Shep) is the proof-of-concept. PD layout isn't as good from what I recall. Pretty neat for early game i would say. loading. Posted April 30, 2022 by Alex in Development. 0. • 1 yr. 1a] Ruthless Sector 1. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. 96a-RC10). 95. New feature: Plausible way of obtaining hullmods - salvage from. . I occasionally visit and sacrifice like 20 odd ships to it and sometimes i get something good. Blueprints List (Starsector 0. Evolution 3. The nice part about missiles, not Torpedos, is that they can travel trough your ships and hit the enemy. Modded missles that are either: infinite but more useful, or: limited but with clear, easily accessible strong points feel much better. This means that you can. You will need a heavy fleet and several marines to bash down their defenses and steal the forges. You get pollution from the forge that on no atmoshphere planets removes the -25% hazard rating. With our comprehensive installation and usage guide, you'll be able to install and use [0. 9 months later, I show people that you don't need to be good at the game to successfully cheese the economy. Quote from: Malignity. Hullmods are now unobtainable via normal drop or markets. Augmented drive field is actually kind of a cool option. Supply Forging gives you the option to convert these junk into supply. I use 20 for no specific reason. Does the hull forge also come from upgrading the ancient industry building? So far I've only found the experimental nanoforges on labs and such that allow you to print a ship from the forge template. on Today at 04:26:09 PM Modding Resources. Alliances offer mutual assistance in times of war. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. Edit- almost forgot that putting a Alpha core on the. EDIT: New update CTDs on Launch. Thought that this was supposed to be a rift generator. Make sure to recover the debris field several times (thankfully we won't have to do that next version, when that comes). 10 modifiers added to phase ships allowing for more dynamic phase gameplays. Here is their closest one (from 11/02/1989), which may be similar: "Blow at. Join a faction to gain useful support and represent them in war and peace, or start your own. 8 NOTE: Any 2. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. Arthur_The_Ok • All hail the [SPACE DORITOS] • 9 mo.